HyperZoo
A downloadable game for Windows
HyperZoo (name TBC) is a very, very, very WIP retro-style action-adventure game creation system in Bevy. It's inspired primarily by early 90s systems like ZZT and MegaZeux, but with a few quirks of its own.
- Top-down action-adventure flavoured action: box puzzles, shooting, inventory management, etc.
- High-fidelity 8x8 tile graphics!
- Semiotic: a (WIP) actor-model programming language similar to ZZT-OOP or Robotic!
- Free and open-source!
Chapter 1: Escape from HyperZoo
This is the planned demo game for HyperZoo.
You are Max Colby, a cat burglar. (Literally - with fur and pointy ears.) You've been banged up in the ZOO, a strange prison, after one too many night-time 'furniture moving jobs'. Your goal is simple: escape!
All current and future work on Escape (anything in its world directory) is licenced as CC0 to allow for experimentation, self-documentation of how to use and modify HyperZoo, and shameless cribbing. Go wild :)
Planned features
Please note that HyperZoo is in very early development, with only a tiny fraction of what I'd like to have in it actually working as of writing. On the roadmap is:
- Proper handling of multi-board games
- A completed demo game
- A more comprehensive built-in editor
- More built-in puzzle pieces, enemies, items, and Semiotic features
- Documentation
Consider releases here and on HyperZoo's sourcehut to be early previews - as HyperZoo progresses, I'll have more to share, and this page will start to look a lot less bare :-)
With thanks to...
- The people who inspired HyperZoo in the first place:
- Tim Sweeney (yes, that one) - ZZT
- Alexis Janson - MegaZeux, Zeux series (Chronos Stasis in particular - Escape in its current early state owes more than its fair share to it)
- eevee - the 'Succeeding MegaZeux' article that led me to start making this in the first place
- The attendees of the ConFuzzled 2026 Indie Game Showcase who played and offered feedback on an early version of HyperZoo
- Including telling me to start an itch.io
| Published | 25 days ago |
| Status | In development |
| Platforms | Windows |
| Author | Ashi |
| Genre | Action |
| Made with | Aseprite, Rust, Bevy Engine |
| Tags | Action-Adventure, Level Editor, Open Source |
| Code license | MIT License |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Links | Source code, Discord |
| Content | No generative AI was used |
Download
Install instructions
HyperZoo is a mostly self-contained project, for now at least. Both binary and source distributions come with all assets, and binary distributions come with assets precompiled.
Binary
Extract the zip somewhere and double click 'hyperzoo.exe' (or similar) to run. It should be able to pick up the assets from the directory whence it was extracted.
Source
HyperZoo is a Rust project, and should happily compile with the latest Rust stable on any platform targeted by Bevy.
Consider using the provided Justfile, which contains shortcuts for testing out HyperZoo; for example, 'just run' will run Escape in dev mode.
Development log
- First release on itch.io24 days ago



Leave a comment
Log in with itch.io to leave a comment.